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	<title>Comments on: SpriteMe makes spriting easy</title>
	<atom:link href="http://www.stevesouders.com/blog/2009/09/14/spriteme/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.stevesouders.com/blog/2009/09/14/spriteme/</link>
	<description>Essential knowledge for making your web pages faster.</description>
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		<title>By: Testarol</title>
		<link>http://www.stevesouders.com/blog/2009/09/14/spriteme/#comment-2381</link>
		<dc:creator>Testarol</dc:creator>
		<pubDate>Thu, 23 Sep 2010 10:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevesouders.com/blog/?p=500#comment-2381</guid>
		<description>At last a great tool to make RSS sprites easy and intuitive. Thanks so much for sharing!</description>
		<content:encoded><![CDATA[<p>At last a great tool to make RSS sprites easy and intuitive. Thanks so much for sharing!</p>
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	<item>
		<title>By: Steve Souders</title>
		<link>http://www.stevesouders.com/blog/2009/09/14/spriteme/#comment-977</link>
		<dc:creator>Steve Souders</dc:creator>
		<pubDate>Fri, 23 Oct 2009 19:08:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevesouders.com/blog/?p=500#comment-977</guid>
		<description>@Marcus: Click &quot;new sprite&quot; to create a new sprite. Drag&amp;drop images into the box to include them, or out of the box to deselect them.</description>
		<content:encoded><![CDATA[<p>@Marcus: Click &#8220;new sprite&#8221; to create a new sprite. Drag&#038;drop images into the box to include them, or out of the box to deselect them.</p>
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	<item>
		<title>By: Marcus Tucker</title>
		<link>http://www.stevesouders.com/blog/2009/09/14/spriteme/#comment-976</link>
		<dc:creator>Marcus Tucker</dc:creator>
		<pubDate>Fri, 23 Oct 2009 11:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevesouders.com/blog/?p=500#comment-976</guid>
		<description>I like the tool but I&#039;d prefer to be able to pick which images get sprited together - or at least deselect ones that I don&#039;t want sprited. The use case is that I might want all the social networking icons sprited together because they&#039;ll rarely change, but SpriteMe might have picked up another image that I change frequently so I would rather keep it separate than have it sprited together with the others...</description>
		<content:encoded><![CDATA[<p>I like the tool but I&#8217;d prefer to be able to pick which images get sprited together &#8211; or at least deselect ones that I don&#8217;t want sprited. The use case is that I might want all the social networking icons sprited together because they&#8217;ll rarely change, but SpriteMe might have picked up another image that I change frequently so I would rather keep it separate than have it sprited together with the others&#8230;</p>
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	<item>
		<title>By: Jeremy</title>
		<link>http://www.stevesouders.com/blog/2009/09/14/spriteme/#comment-950</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Thu, 15 Oct 2009 01:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevesouders.com/blog/?p=500#comment-950</guid>
		<description>With TCP slow start and this now becoming a larger single file, on top of unneeded DNS lookup times, as well as initial TCP connection isn&#039;t Nick&#039;s math more than a little off?  Don&#039;t forget that many unsprited pages are pulling images from two to three domains.</description>
		<content:encoded><![CDATA[<p>With TCP slow start and this now becoming a larger single file, on top of unneeded DNS lookup times, as well as initial TCP connection isn&#8217;t Nick&#8217;s math more than a little off?  Don&#8217;t forget that many unsprited pages are pulling images from two to three domains.</p>
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	</item>
	<item>
		<title>By: Ionut Popa</title>
		<link>http://www.stevesouders.com/blog/2009/09/14/spriteme/#comment-820</link>
		<dc:creator>Ionut Popa</dc:creator>
		<pubDate>Fri, 18 Sep 2009 22:34:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevesouders.com/blog/?p=500#comment-820</guid>
		<description>I can see in the results page there is a change for the bad in the size of the files? The average change in size is 8k? Why is that? http://spriteme.org/results.php</description>
		<content:encoded><![CDATA[<p>I can see in the results page there is a change for the bad in the size of the files? The average change in size is 8k? Why is that? <a href="http://spriteme.org/results.php" rel="nofollow">http://spriteme.org/results.php</a></p>
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	<item>
		<title>By: sunnybear</title>
		<link>http://www.stevesouders.com/blog/2009/09/14/spriteme/#comment-819</link>
		<dc:creator>sunnybear</dc:creator>
		<pubDate>Fri, 18 Sep 2009 20:19:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevesouders.com/blog/?p=500#comment-819</guid>
		<description>Wim@: if you are looking for a daemon you can try Auto Sprites: web interface on http://sprites.in, code is located here 
http://code.google.com/p/web-optimizator/source/browse/trunk/libs/php/css.sprites.php

This library solves CSS Sprites in another way - parses CSS file on server side and tries to restore full picture. It&#039;s completely not the same as SpriteMe, gives different results and has different bugs. But can be used as an automation solution :)</description>
		<content:encoded><![CDATA[<p>Wim@: if you are looking for a daemon you can try Auto Sprites: web interface on <a href="http://sprites.in" rel="nofollow">http://sprites.in</a>, code is located here<br />
<a href="http://code.google.com/p/web-optimizator/source/browse/trunk/libs/php/css.sprites.php" rel="nofollow">http://code.google.com/p/web-optimizator/source/browse/trunk/libs/php/css.sprites.php</a></p>
<p>This library solves CSS Sprites in another way &#8211; parses CSS file on server side and tries to restore full picture. It&#8217;s completely not the same as SpriteMe, gives different results and has different bugs. But can be used as an automation solution :)</p>
]]></content:encoded>
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	<item>
		<title>By: Steve Souders</title>
		<link>http://www.stevesouders.com/blog/2009/09/14/spriteme/#comment-814</link>
		<dc:creator>Steve Souders</dc:creator>
		<pubDate>Thu, 17 Sep 2009 19:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevesouders.com/blog/?p=500#comment-814</guid>
		<description>@Wim: SpriteMe uses the DOM to compute the background-positions. You could run on the commandline, but it requires a headless browsers. I&#039;ve opened up &lt;a href=&quot;http://code.google.com/p/spriteme/issues/detail?id=60&quot; rel=&quot;nofollow&quot;&gt;bug #60&lt;/a&gt; for this.</description>
		<content:encoded><![CDATA[<p>@Wim: SpriteMe uses the DOM to compute the background-positions. You could run on the commandline, but it requires a headless browsers. I&#8217;ve opened up <a href="http://code.google.com/p/spriteme/issues/detail?id=60" rel="nofollow">bug #60</a> for this.</p>
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	<item>
		<title>By: Steve Souders</title>
		<link>http://www.stevesouders.com/blog/2009/09/14/spriteme/#comment-813</link>
		<dc:creator>Steve Souders</dc:creator>
		<pubDate>Wed, 16 Sep 2009 18:58:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevesouders.com/blog/?p=500#comment-813</guid>
		<description>@Olivier: It&#039;s intentional to make &quot;spritemejs&quot; a global variable. If you declare &quot;s&quot; as a variable local to the function, it might get garbage collected when you exit the function. If this happens before the script is done loading, the bookmarklet won&#039;t load.</description>
		<content:encoded><![CDATA[<p>@Olivier: It&#8217;s intentional to make &#8220;spritemejs&#8221; a global variable. If you declare &#8220;s&#8221; as a variable local to the function, it might get garbage collected when you exit the function. If this happens before the script is done loading, the bookmarklet won&#8217;t load.</p>
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	</item>
	<item>
		<title>By: Olivier Mengué</title>
		<link>http://www.stevesouders.com/blog/2009/09/14/spriteme/#comment-811</link>
		<dc:creator>Olivier Mengué</dc:creator>
		<pubDate>Wed, 16 Sep 2009 11:18:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevesouders.com/blog/?p=500#comment-811</guid>
		<description>The bookmarklet leaks the spriteme variable (check the code on jslint.com).

Here is a fixed version:

javascript:(function(d){var%20s=d.createElement(&#039;script&#039;);s.type=&#039;text/javascript&#039;;s.src=&#039;http://spriteme.org/spriteme.js&#039;;d.getElementsByTagName(&#039;head&#039;)[0].appendChild(s);})(document);</description>
		<content:encoded><![CDATA[<p>The bookmarklet leaks the spriteme variable (check the code on jslint.com).</p>
<p>Here is a fixed version:</p>
<p>javascript:(function(d){var%20s=d.createElement(&#8216;script&#8217;);s.type=&#8217;text/javascript&#8217;;s.src=&#8217;http://spriteme.org/spriteme.js&#8217;;d.getElementsByTagName(&#8216;head&#8217;)[0].appendChild(s);})(document);</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steve Souders</title>
		<link>http://www.stevesouders.com/blog/2009/09/14/spriteme/#comment-810</link>
		<dc:creator>Steve Souders</dc:creator>
		<pubDate>Wed, 16 Sep 2009 04:27:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevesouders.com/blog/?p=500#comment-810</guid>
		<description>@Martin: Did you already have http://st.ak.sonicocnt.com/133/img/sprite.png, or is that what SpriteMe created?</description>
		<content:encoded><![CDATA[<p>@Martin: Did you already have <a href="http://st.ak.sonicocnt.com/133/img/sprite.png" rel="nofollow">http://st.ak.sonicocnt.com/133/img/sprite.png</a>, or is that what SpriteMe created?</p>
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